A downloadable New-Gen Action Game for Windows

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The Story:

A young man wakes up, trapped in some sort of metal coffin. He busts open through the door and finds himself trapped in some strange mega structure. Surrounded by strange and dangerous mechanical beings called "AUTOS" that want him dead, the only thing he can recall from his identity is a simple name yelled out by the teleprompter "FLESH SUBJECT ESCAPED. NAME; YUUTO."


The AUTOS:

Beings made of mechanical parts. The name is actually an abbreviation of their full name, "Autonomous Universal Turing Objects."

Dop-E:

A persistent AUTO with simpleton ai made of refined scrap metal that chases you down and can heal other nearby alleys at times. Though they don't take much to kill, they are quite a handful to deal with in groups. Basic strategy is to group them up and dispose of  them with one blow, especially before they start gathering around.

Dop-E XL:

The larger variant of the original Dop-E, with the same simple protocol; if it sees you, it will rush punch you at full force. These giants are made of more refined scraps, though at a loss of their basic mobility 

TetsuGyo:

An AUTO made from scrap metals, but with a more sophisticated set of attack protocols. It's strange projectiles can be reflected back or used to gain more energy.

CQC - RC (In-Demo):

Said to have come from long lost technologies, these AUTOs were refined down from massive bi-ped machines piloted by "the Flesh".  It's full name is known as the "REFINED CORE." It is an absolute masterclass unit at close quarters combat, so proceed with caution. Bait out attacks with evasive maneuvers and counter attack after certain strikes. 


How To Play

(CURRENTLY NOT MAPPED FOR KEYBOARD CONTROLS):

START = PAUSE

Left Joystick = Move

Right Joystick = Look

A = Jump

B = Dash

X = Left Arm

Y = Right Arm

LT = Left Leg

RT = Right Leg

LB = Alt Button

RB = Alternate Focus/Camera Persepective

Explanations:

Severity:

The higher severity you have, the more difficult the game will be. Enemies become more aggressive and faster.

Charged Attacks:

Charged attacks are available after holding the designated ligament buttons for a short time. Holding a charge button will get rid of that limb unless the button is released, initiating the Charged Attack.

Free Chaining:

Almost all attacks go into one another, regardless of limb or attack strength. Charged attacks can also be cancelled in or out of the chain.

POWER Moves:

Moves only available with a full power bar.  Current 4 Power Moves

D-pad Up - Speed Up

D-pad Down - Healing Explosion

D-pad Left - Attack Power Increased

D-Pad Right: Spawn Proton Orbs

The more severity you have, the more potent the effects of each power up. 

Please let me know what you guys think about this build of the game. UI might not be working properly on the homescreen, so alt+f4 to close the game.

Download

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Click download now to get access to the following files:

ProtoZeroDemo_Windows.zip 582 MB

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